The Treet

The Treeten'kind
The Treeten'kind, or the Treets, are a race of plant-like creatures native to the Wandering Grove. They are typically dark-skinned with green crystals embedded in their bodies, leftovers from how the Treets are grown. Infant Treets hatch from large crystals found in the Wandering Grove, and their affinity to both the magical crystals native to the Dragon Basin and the forests they grow up in make them the perfect bridge between their two worlds.

Due to their diminutive stature, their short life spans, and their somewhat addictive optimism, many people refer to the Treeten'kind as Treats.

Racial Bonus

Treets gain a +2 to either Constitution or Charisma.

With their natural affinity to the magical crystals of the Dragon Basin, the Treets are capable of using the crystals to cast magic without any of the ill effects or possible addiction associated with the magical crystals.

Deep Roots (Racial Power)

Once per battle, as a move action, a Treet may send roots down into the ground and pull healing magic from the earth to heal using a recovery.


 * Adventurer Feat: The Treet may move during Deep Roots, provided that they maintain contact with a tree or other plant with a substantial root structure. This includes, but is not limited to, climbing trees, swinging from vines, or performing acrobatic jumps across a fallen tree.

Speak with Plants (Racial Power)

Treets also possess the ability to speak with plants. This might not be as useful as the Treet might like. You'd be surprised what kind of things plants pay attention to, and the things they find interesting. Still, under the right circumstances, plants can be surprisingly helpful - especially when they've got a grudge against something.